WebGL,
GitLab
1 programmer
C++17, OpenGL ES, GLFW
Yggdrasill is a library and toolkit for the procedural generation and visualization of game worlds that I'm currently working on (planing/ early prototyping phase).
Download,
GitLab
6 days
4 programmers, 1 artist
C++17 with Mirrage-Engine
A turn based bullet-hell shooter that is controlled with a single button. Slice through hordes of enemies while dodging an endless stream of bullets. You're a lighting fast angle of death ... if you can keep up with the beat.
GitLab,
Thesis
2+ years
1 programmer
C++17, Vulkan, SDL2
Mirrage (Mirrage Indirect Radiance Renderer And Game Engine) is a Vulkan-based deferred renderer with bits and pieces of a simple game engine. It has been developed as part of my CS Bachelor's thesis focussing on screen-space global illumination in 2017.
Features:
GGJ17,
GitHub,
AirConsole (WebGL)
48+ hours
2 programmers, 2 artists
Unity
A party arena platformer for up to 8 players in which everyone is invisible until they move. Initially, it was developed during the 2017 Global Game Jam.
Later we extend and polished that prototype and adapted the control scheme for AirConsole, so it can be played in the browser using a smartphones as a controller.
WebGL,
GitHub
3 months
2 programmers
C++14, OpenGL, SDL2
A 2D twin-stick shooter in which you collect and combine elements for stronger attacks. This was my first larger game project and has been developed as part of a team project withing the scope of my Bachelor's degree.
Features: