Hi! My name is Florian Oetke. I’m a C++ programmer with a passion for engine architecture and game design. Currently, I am a CS student at Trier University of Applied Sciences.
My professional experience lies in enterprise application development (mostly search-engines and document analysis with JavaEE). I also dabbled a bit in game design but my main interest is game/engine/graphics programming and C++ in general.
I’ve worked on a couple of small to medium sized games as part of my semester/hobby/GameJam projects. Some of the more interesting ones I’ve listed here. My biggest private project to date probably is my pet-engine Mirrage. I’ve started this project as a way to wrap my head around the Vulkan API. Over time – and (mostly) through my Bachelor’s thesis – it evolved into an actual renderer. Ever since, it has grown through some semester and GameJam projects into a semi-usable game engine.
Fueled by some of my work in graphics programming and a passion for RPGs, I’ve also developed an interest in procedural content generation. The most interesting aspect to me is the potential of game world generation and interactive generation/adaption of stories. This let me to my newest playground-project Yggdrasill. This project is still in an early planning/prototyping phase, but my goal is to attempt to generate realistic world-maps based on physical simulations and artistic input.
|CMake||SDL2||GCC / MinGW|
|C#||GLM||MySQL / MariaDB|
|HTML5||JPA / Hibernate||Tomcat|